% shooter data % Henry Wilcox HW = [ ... 1 0 1 1 0 1 0 1 0 0 0 0 1 0 0 1, ... 0 0 0 1 0 1 0 1 0 0 0 1 0 1 0 1, ... 0 0 0 1 1 0 1 0 0 0 1 1 0 0 0 0, ... 1 1 1 0 1 0 1 0 1 0 0 0 1 0 1 0, ... 1 0 1 0 1 0 1 0 1 0 1 0 1 1 0 0, ... 1 0 1 0 1 1 0 0 1 0 1 0 0 1 1 0, ... 1 0 1 0]; % John Hooker JH = [ ... 1 1 1 1 1 1 1 0 0 0 0 0 0 1 0 0, ... 1 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0, ... 0 1 1 1 1 0 0 0 1 1 0 0 0 1 1 1, ... 0 0 1 1 1 0 0 1 1 1 1 1 1 0 0 0, ... 0 0 0 0 0 0 0 1 1 0 0 1 1 0 1 0, ... 0 1 1 1 1 1 1 1 1 1 1 0 0 1 0 0, ... 1 1 0 0]; % Shameel Shamizel SS = [ ... 0 0 1 1 1 1 0 0 1 1 0 0 1 0 0 0, ... 1 1 1 0 1 1 1 1 0 0 1 0 0 0 0 0, ... 0 0 1 0 0 1 1 0 0 1 1 1 0 0 1 0, ... 1 1 1 0 0 1 0 0 1 0 0 0 1 0 1 1, ... 0 0 0 0 0 1 1 0 0 1 1 1 0 1 1 1, ... 0 0 0 0 1 0 0 0 0 1 0 0 1 0 0 0, ... 1 0 0 1]; % Harvey Mudd HM = [ ... 1 1 0 1 0 0 1 1 0 0 0 1 1 1 1 0, ... 0 0 0 0 0 0 1 1 1 0 1 0 0 1 0 0, ... 0 0 0 1 0 0 0 0 1 1 0 1 0 0 0 0, ... 0 0 0 1 0 0 0 0 0 1 0 1 1 1 1 1, ... 0 1 1 1 0 0 0 1 1 1 0 1 1 1 0 0, ... 0 0 1 0 0 0 0 1 1 0 0 1 0 1 0 1, ... 1 1 1 0]; % Larry Parrot LP = [ ... 0 0 1 1 1 1 1 1 1 1 1 1 1 0 0 0, ... 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0, ... 1 1 1 0 1 1 1 1 0 0 1 0 0 0 1 1, ... 0 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0, ... 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1, ... 1 1 1 0 0 0 0 0 1 1 0 1 0 1 1 0, ... 1 1 1 0];