Psy 5036W, Spring 2003, 3 credits
Psychology Department , University
of Minnesota
Courses URL: courses.kersten.org
Instructor: Daniel
Kersten. Office: 212 Elliott Hall. Phone: 625-2589 email:
kersten@.umn.edu
Office hours: Thursday 1-2:30
The visual perception of what is in the world is accomplished continually, instantaneously, and usually without conscious thought. The very effortlessness of perception disguises the underlying richness of the problem. We can gain insight into the processes and functions of human vision by studying the relationship between neural mechanisms and visual behavior through computer analysis and simulation. Students will learn about the anatomy and neurophysiology of vision and how they related to the phenomona of perception. An underlying theme will be to treat vision as a process of statistical inference. There will be in-class programming exercises using the language Mathematica. No prior programming experience is required; however, a backround in calculus and linear algebra is helpful.
Readings
Grade Requirements
The grade weights are:
Assignment due BEFORE class start time (11:15 am) on the day due.
ASSIGNMENT FAQs PAGE
ASSIGNMENT 3 FAQs
| Date |
Lecture |
Additional Readings & supplementary material |
Assignments |
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I.
Introduction |
Mathematica notebook format: 1.The interdisciplinary study of vision.nb |
Wandell ch. 1 |
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| Wandell ch. 2 |
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| II. Image
formation, |
5.ProbabilityPattern.nb (pdf) |
Wandell ch. 3 |
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| Mathematica
psychophysics notebook template (GaborSKEDetection.nb) |
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Image data files: Fourier128x128.jpeg (or FourierImageDataValues.nb) |
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| III.
Early visual coding |
Wandell ch. 5 & of ch. 8 (pp. 247-258) |
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(pdf) |
Wandell ch. 6 (pp. 153-183) &7 Tutorials: |
Assignmt #2Convolve.nb(7%) | ||
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(pdf) |
Gopen & Swan, 1990 |
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| 11.CodingEfficiency.nb |
Wandell
ch. 4 & 9 |
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| IV.
Intermediate-level vision, integration, grouping |
(pdf) |
Wandell ch. 10 (pp. 341-357) deer.jpg |
(7%) |
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| MID-TERM | MID-TERM (16%) | |||
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| Wandell ch. 10 (pp. 357-358) |
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| Wandell
ch. 6 (pp. 182-183) & 10 (pp. 375-385) |
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|
#4
(7%) Assignmt4SceneImageModels.nb |
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| http://psych.la.psu.edu/clip/Perception.htm |
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(20. Surface material) |
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Final project title & paragraph outline (2%) | ||
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| V.
High-level vision |
22. |
http://www-bcs.mit.edu/persci/high/gallery/checkershadow_illusion.html http://vision.psych.umn.edu/www/kersten-lab/demos/transparency.html |
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| THANKSGIVING | ||||
| 23. |
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| 24.
22.CooperativeComp.nb (pdf) |
Complete Draft of Final Project (5%: 2 pts for completing Introduction, 2 pts for completing Methods, 1 pt for completing Discussion) | |||
| 25. |
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| 26. Vision
for heading |
(Drafts returned) | |||
| FINAL EXAM | Final Study Guide (pdf) | FINAL EXAM (16%) | ||
| Final Revised Draft of Project (33%) |
Goal: This course integrates the behavioral, neural and computational principles of perception. Students often find the interdisciplinary integration to be the most challenging aspect of the course. Through writing, you will learn to synthesize results from diverse and typically isolated disciplines. By writing about your project work, you will learn to think through the broader implications of their projects, and to effectively communicate the rationale and results of your computer projects in words. You will do a final page research report in which you will describe, in the form of a scientific paper, the results of an original computer simulation.
Completing the final paper involves 3 steps:
Your final project will involve: 1) a computer simulation and; 2) a 2000-3000 word final paper describing your simulation. For your computer project, you will do one of the following: 1) Write a program to simulate a model from the computer vision literature ; 2) Design and program a method for solving some problem in perception. 3) Design and program a psychophysical experiment to study an aspect of human visual perception. The results of your final project should be written up in the form of a short scientific paper or Mathematica Notebook, describing the motivation, methods, results, and interpretation.
If you choose to write your program in Mathematica, your paper and program can be combined can be formated as a Mathematica notebook. See: Books and Tutorials on Notebooks.
Your paper will be critiqued and returned for you to revise and resubmit in final form. You should write for an audience consisting of your class peers.
You may elect to have your final paper published in the course's web-based electronic journal.